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FREE-RADICAL IDENTITY

Alan

Gold Meritorious Patron
Realize this was written 12 years ago.

THE FREE RADICAL IDENTITY​

There is a type of identity that does not align properly in a Games Matrix package. This is a very chaotic, self-sabotaging, virulent type of destructive disguise, as it is not created fully by you.

This identity is known as a free radical. It and its opponencies float free and appear and disappear in a random manner, thus creating chaotic, unpredictable life manifestations.

It is created outside of your control by a toxic environment or a toxic person, thus outside forces can easily control you. This leaves you in a constant state of conflict, or worse, overwhelm.

A Free Radical Identity has the same properties as a free radical atom.

Definitions:

FREE RADICAL: n. 1. An atom or group of atoms having at least one unpaired electron, which makes it highly reactive. 2. An organic compound in which some of the valence electrons are unpaired, occurring as a normal byproduct of oxidation reactions in metabolism.

ELECTRON: n. A stable subatomic particle in the lepton family having a rest mass of 9.1066 x 10-28 gram and a unit negative electric charge of approximately 1.602 x 10-19 coulomb. [ELECTR(IC) + -ON.]

LEPTON: n. Any of a family of elementary particles that participate in the weak interaction, including the electron, the muon, and their associated neutrinos.

COULOMB: n. The meter-kilogram-second unit of electrical charge equal to the quantity of charge transferred in one second by a steady current of one ampere. [After Charles Augustine de COULOMB.]

METER-KILOGRAM-SECOND: adj. Of or pertaining to the system of units in which the meter, kilogram, and second are the principle units of length, mass, and time. (The amount of force it takes to move a kilogram of mass one meter in one second).

KILOGRAM: n. Metric System. A unit of mass and weight equal to 1,000 grams, and equivalent to 2.2046 pounds avoirdupois.

AVOIRDUPOIS WEIGHT: The system of weights in British and U.S. use for goods other than gems, precious metals, and drugs: 2711/32 grains = 1 dram; 16 drams = 1 ounce; 16 ounces = 1 pound; 112 pounds (Brit.) or 100 pounds (U.S.) = 1 hundredweight; 20 hundredweight = 1 ton. The pound contains 7,000 grains.

GRAM: n. A metric unit of mass, equal to 15.432 grains; one thousandth of a kilogram.

GRAIN: n. The smallest unit of weight in most systems, originally determined by the weight of a plump grain of wheat. In the British and U.S. systems, as in avoirdupois, troy, and apothecaries' weights, the grain is identical. In an avoirdupois ounce there are 437.5 grains; in the troy and apothecaries' ounces there are 480 grains.

AMPERE: n. 1. A unit of electric charge in the meter-kilogram-second system. It is the steady current that when flowing in straight parallel wires of infinite length and negligible cross section, separated by a distance of one meter (39.37 inches) in free space, produces a force between the wires of 2x10-7 newtons per meter of length. 2. A unit in the International System specified as one International coulomb per second and equal to 0.999835 ampere.

NEWTON: n. In the meter-kilogram-second system, the unit of force required to accelerate a mass of one kilogram one meter per second per second, equal to 100,000 dynes. [After Sir Isaac NEWTON.]

DYNE: n. A centimeter-gram-second unit of force, equal to the force required to impart an acceleration of one centimeter per second per second to a mass of one gram. [From Greek dunamis, power.]

POSITRON: n A positively charged particle having the same mass and magnitude of charge as the electron and constituting the antiparticle of the electron.

NEGATRON: n. An electron with a negative charge, as contrasted with a positron.

NEUTRON: n. An electrically neutral subatomic particle in the baryon family, having a mass 1,839 times that of the electron, stable when bound in an atomic nucleus, and having a mean lifetime of approximately 1.0 x 103 seconds as a free particle. It and the proton form nearly the entire mass of atomic nuclei. [NEUTR(AL) + -ON. (The major component part that creates the Yellow Zone.)

PROTON: n. Physics. A stable, positively charged subatomic particle in the baryon family having a mass 1,836 times that of the electron. [From Greek proton, neuter of protos, first.] --protonic adj. (The major component part that creates the Green Zone.)

BARYON: n. Any of a family of subatomic particles, including the nucleon and hyperon multiplets, that participate in strong interactions, are composed of three quarks, and are generally more massive than mesons. Also called heavy particles. [Gr. barus, heavy.]

HYPERON: n. A semi-stable or unstable baryon with mass greater than the neutron.

SUBATOMIC PARTICLE: n. Any of various units of matter below the size of an atom, including the elementary particles.

NUCLEON: n. A proton or a neutron, especially as part of an atomic nucleus.

MULTIPLET: n. Physics. 1. A spectral line having more than one component, representing slight variations in the energy states characteristic of an atom. 2. Any of several classes of groupings of subatomic particles, such as nucleon, that are similar in most properties but different in electric charge. [MULTIPL(E) + (DOUBL)ET.]

MESON: n. Any of a family of subatomic particles that participate in strong interactions, are composed of a quark and an antiquark, and have masses generally intermediate between leptons and baryons.

QUARK: n. Any of a group of hypothetical elementary particles having electric charges of magnitude, one-third or two-thirds that of the electron, regarded as constituents of all hadrons.

ANTIQUARK: n. The antiparticle of a quark.

ANTIPARTICLE: n. A subatomic particle, such as a positron, an antiproton, or an antineutron, having the same mass, average lifetime, spin, magnitude of magnetic moment, and magnitude of electric charge as the particle to which it corresponds but having the opposite sign of electric charge, opposite intrinsic parity, and opposite direction of magnetic moment.

HYPOTHETICAL: adj. 1. Relating to, or based on a hypothesis. 2.a. Suppositional; uncertain. b. Conditional; contingent.

HYPOTHESIS: n. 1. A tentative explanation that accounts for a set of facts and can be tested by further investigation; a theory. 2. Something taken to be true for the purpose of argument or investigation; an assumption. 3. The antecedent of a conditional statement: a hypothetical situation.

HADRON: n. Any of a class of subatomic particles that are composed of quarks and take part in strong interaction.

MUON: n. Physics. An elementary particle of the lepton family (not a meson), having a mass 209 times that of the electron, a negative electric charge, and a mean lifetime of 2.2 x 10-6 second. Also called mu meson.

NEUTRINO: n. Any of three electrically charged neutral subatomic particles in the lepton family.

The impairment in the electron and the Free Radical Identity is that they are single-poled, having only a negative magnetic pole or only a positive magnetic pole. It is not magnetically balanced and it obsessively seeks other, healthy, magnetically balanced identities or electrons and attempts to take them over. A sane identity or healthy electron is bipolar, having both positive and negative magnetic poles in balance.

A Free Radical Identity that is magnetically positive single-poled causes the identity to act as a Dominator or Chronic Opposer type identity in order to get power to operate.

A Free Radical Identity that is magnetically negative single-poled causes the identity to act as a Malicious or Weak type identity and compulsively attach itself to dominator types of identity in order to get its power to operate.

This is the basis of all cults and sick relationships. The Dominator needs the negativity of the Weak to create a live scenario. The Weak needs the positiveness of the Dominator to become alive.

Most of us have experienced toxic, dominating people or toxic environments, especially when we were in our formative years.

An example of this was when I was nine years old. My brother and I were evacuated from London to North Wales. It was during World War II and most of the children in London were sent up to the north of England, away from the German bombings.

The problem we collided with was that the Welsh hated the English.

To me, it was an extremely toxic environment:

The food was bad;
The living quarters were vile;
The schooling was sub-standard and extremely hostile;
The locals hated the outsiders;
The family we were boarded with were sadists; the children of that family loved to physically and mentally torture my brother and me.
The Welsh school children were vicious and cruel;
The Welsh teachers hated the foreign kids.

After surviving being pushed down a 100-foot pit and an attempted stoning to death from a bunch of Welsh hooligans, I formed a deep-seated hatred toward these people.

But what had happened spiritually?

My hatred of the Welsh had created within me a Free Radical Identity called "A people hater."

Their projected images of hate toward me had molded my available life-force particles into an identity that was full of hate. This identity was focused against them or anyone who hated. I was now programmed obsessively to seek out hatred and oppose it.

Definitely not a Green Zone identity.

Talk about always being in the wrong place, with the wrong people, at the wrong time. YUK!

My life relationships and life games were now positioned and directed by this hate identity.

I had become a toxic personality.

Life was not fun any more! For me, or anyone who associated with me.

All destructively obsessive and compulsive personalities are created in the following manner:

The toxic personality, be it child molester, drug pusher, alcoholic, people hater, homosexual, heterosexual, criminal, or any number of aberrant personalities, compulsively and involuntarily and telepathically projects evil, toxic images mixed with exciting, sensual feelings, emotions, and sensations at you, which you at first repel.

Sometimes they are so powerful and overwhelming that you are shocked and immobilized by the imagery. At that point, the toxic personality will move in and get you to commit an act of behavior that is alien to your codes and your principles. That act cements you into a negative, unwanted, toxic identity.

You will either desperately try to resist the sensations, the feelings, the emotions, and the images, or you will succumb to them and become them.

Either way, you are trapped and your available life-force particles will be absorbed in trying to break free from this matrix of sensations, feelings, emotions, and images that are molding you into a negative, unwanted, toxic personality.

That is how non-optimum identities get created.

These non-optimum identities can keep you poor, sick, miserable, unsuccessful, and desperately unhappy.

The worst part of having Free Radical Identities is that they cause you to compulsively attract fellow toxic Free Radical Identities; even worse, to experience terrible withdrawal symptoms if you try to break free.

Drugs, alcohol, and toxic nutrition or food can produce the same effect by inputting magnetically unbalanced toxins that overpower the body's and mind's defense systems and create toxic, free radical, single-poled atoms.

These toxins take all available life-force particles and trap them into the sensations, feelings, emotions, and images that the drugs and/or alcohol and/or toxic foods have created. Thus is created an out-of-control, Free Radical Identity that is magnetically attracted to the users and the toxin that created the Free Radical Identity.

Gambling, food, work, relationships, huge wins, and massive ascension experiences all can cause Free Radical Identities by overwhelming your control over yourself by the explosions of highs of sensations, feelings, emotions, and huge power images. These act as matrices that could mold you into slave-type identities that crave the highs of sensations, emotions, feelings, and power images and trap you into dependency on that which caused the high. You are now an obsessive gambler, eater, worker, or ascension seeker.

Very deadly stuff!

We have the technology to handle this phenomena known as the Free Radical Identity. It is part of the Games Matrix Procedures.



EIGHT LEVELS OF IDENTITY CREATION

There are eight main levels of how your identities are created and their magnetic behavior.


1. A ROBOT ? A NEGATIVE FREE RADICAL IDENTITY

Toxic outside forces and toxic others create your identities by overwhelming you and robbing these negatively-created identities of any positiveness. Thus, because you are desperate for positiveness, you must rely on others to provide you with positiveness and tell you what to do.

This is the robotic worker, the co-dependent, the follower, the loser, the victim, the addict, etc.

This type of Free Radical Identity hates awareness and responsibility and will actively not learn, not look, not know.

The robot has properties similar to those of an inert, chargeless electron.


EATING HABITS: This type of identity just eats robotically whatever is put in front of it, repeating this over and over. Dead food ingester.


2. A NEGATIVE FREE RADICAL IDENTITY

You as a combatant of toxic outside forces and toxic others. You are using their positiveness to empower your negativity.

This is You creating hostile identities such as an abuser, a gossip, a rumor monger, a contentious person, a trouble maker, a conflict creator, an argumentative person, etc., but you are seeking to make others wrong, blaming them, or making them responsible for your condition in an attempt to capture their positiveness.

A negative can only inflow and live in terror of outflowing. Their input of data and information is very distorted, as they pervert the data and convert it to a negativity.

A negative Free Radical Identity has properties similar to those of a negatron.

EATING HABITS: This type of identity will be compulsively attracted to high-fat, high-sugar, high-carbohydrate foods with very little nutritional value. Dead food ingester.


3. THE NEUTRAL IDENTITY

This is You in a conflict between negative and positively-charged electrons. These conflicts cancel out certainty of action and certainty of prediction.

You are in a constant state of "Maybe".

Any forward motion can be taken only if someone else is creating your space, time, energy, or resources.

A Neutral Identity fears taking a position or risk, as it means empowering either a positive or a negative. Thus this type can work only for others and will not go outside their box.

The Neutral Identity has the same life-force manifestations as those of a neutron.

EATING HABITS: This type of identity will eat in an opposing manner foods that cancel out each other's benefits, i.e., high-fat foods and salads, or meats and potatoes.


4. A DOMINANT FREE RADICAL IDENTITY

You as a controller or dominator.

This is You creating obsessive control type of identities such as a neat freak, a control freak, a dominator, a perfectionist, a coach, a teacher, a fanatic, etc.

Due to your fears of others, you must be in control of the situation; you must be in power; you are always right.

You feed off your followers.

This type of identity is very serious and has little humor or laughter in their life or environment. They do not trust anyone else. They blame others for their condition constantly. They always seek to shift responsibility for their condition onto others.

This is an "Only One."

A dominator can only outflow; they cannot listen. They cannot study.

A Dominator Free Radical Identity has properties similar to those of a positron.

EATING HABITS: This type of identity is a heavy meat-eater; high-protein, high-fat, dead food ingester.


5. YOUR OBSESSIVE UNKNOWING INVOLUNTARILY-CREATED
COMMANDING IDENTITY

This is an identity created by You that is unknown to You, or that You have kept secret. These identities allow You to forego being responsible for malicious and weak behavior.

A YOUICCI has the same life-force manifestations as those of unknown and uncontrolled negatrons and positrons.

EATING HABITS: This type of identity eats on automatic.


6. A GAMES MATRIX POSITIVE IDENTITY

You and a mentor create positive identities.

This is You creating winning identities such as a professional person, a star, an honest producer, a doer, a thinker, a planner, a processor.

You work with life, people, and the environment. You take full responsibility for your actions.

You have great certainty of Self and can both send and receive.

A Positive Identity has balanced the life-force in the same manner as healthy electrons.

EATING HABITS: This type of identity eats live food; mainly uncooked, organic, home-grown sprouts and fresh fruits.


7. A MASTERY AND KNOWLEDGE SEEKER IDENTITY

This is You creating leadership and champion-level identities such as a champion, a leader, a paradigm shifter, a contributor to life, a big winner, a success, a true friend, an upper level processor, etc.

You are willing to be completely responsible.

EATING HABITS: This type of identity is highly aware of nutritional intake; eats live food and takes plenty of exercise.


8. A MASTER OF YOUR OWN CREATIONS

You pull the strings of your own creations.

You are master of your own life and identities.

Your identities are controlled by you.

You can help create others into winning identities.

You love life, life forces, and people.

You do the greatest good for the greatest numbers.

YOU HAVE CONTROL OVER LIFE, YOUR MIND, AND YOUR BODY. YOU PROCESS LIFE, PEOPLE, AND YOUR ENVIRONMENT UPSCALE.

EATING HABITS: A Super-Being is a pure live food ingester; turns the life-force in live foods into educated, "hatted" teammates and life-enhancers and rejuvenators. (Since the discovery and handling of a free radical identity, I have lost 62 pounds in eight weeks. My eating habits have completely changed).

As you can observe, the higher up this ladder you go, the more willing you are to be responsible, own, and control your life. At Level Eight you are the master of your own life and a true friend .

Definitely a worthy purpose

I'm looking forward to seeing you at Level Eight.

ALAN C. WALTER

7 November 1994
Revised 8 November 1995

Copyright ? 1994, 1995
Alan C. Walter
ALL RIGHTS RESERVED
 
Last edited by a moderator:

Div6

Crusader
Realize this was written 12 years ago.

THE FREE RADICAL IDENTITY​

There is a type of identity that does not align properly in a Games Matrix package. This is a very chaotic, self-sabotaging, virulent type of destructive disguise, as it is not created fully by you.

This identity is known as a free radical. It and its opponencies float free and appear and disappear in a random manner, thus creating chaotic, unpredictable life manifestations.

It is created outside of your control by a toxic environment or a toxic person, thus outside forces can easily control you. This leaves you in a constant state of conflict, or worse, overwhelm.

A Free Radical Identity has the same properties as a free radical atom.

Definitions:

FREE RADICAL: n. 1. An atom or group of atoms having at least one unpaired electron, which makes it highly reactive. 2. An organic compound in which some of the valence electrons are unpaired, occurring as a normal byproduct of oxidation reactions in metabolism.

ELECTRON: n. A stable subatomic particle in the lepton family having a rest mass of 9.1066 x 10-28 gram and a unit negative electric charge of approximately 1.602 x 10-19 coulomb. [ELECTR(IC) + -ON.]

LEPTON: n. Any of a family of elementary particles that participate in the weak interaction, including the electron, the muon, and their associated neutrinos.

COULOMB: n. The meter-kilogram-second unit of electrical charge equal to the quantity of charge transferred in one second by a steady current of one ampere. [After Charles Augustine de COULOMB.]

METER-KILOGRAM-SECOND: adj. Of or pertaining to the system of units in which the meter, kilogram, and second are the principle units of length, mass, and time. (The amount of force it takes to move a kilogram of mass one meter in one second).

KILOGRAM: n. Metric System. A unit of mass and weight equal to 1,000 grams, and equivalent to 2.2046 pounds avoirdupois.

AVOIRDUPOIS WEIGHT: The system of weights in British and U.S. use for goods other than gems, precious metals, and drugs: 2711/32 grains = 1 dram; 16 drams = 1 ounce; 16 ounces = 1 pound; 112 pounds (Brit.) or 100 pounds (U.S.) = 1 hundredweight; 20 hundredweight = 1 ton. The pound contains 7,000 grains.

GRAM: n. A metric unit of mass, equal to 15.432 grains; one thousandth of a kilogram.

GRAIN: n. The smallest unit of weight in most systems, originally determined by the weight of a plump grain of wheat. In the British and U.S. systems, as in avoirdupois, troy, and apothecaries' weights, the grain is identical. In an avoirdupois ounce there are 437.5 grains; in the troy and apothecaries' ounces there are 480 grains.

AMPERE: n. 1. A unit of electric charge in the meter-kilogram-second system. It is the steady current that when flowing in straight parallel wires of infinite length and negligible cross section, separated by a distance of one meter (39.37 inches) in free space, produces a force between the wires of 2x10-7 newtons per meter of length. 2. A unit in the International System specified as one International coulomb per second and equal to 0.999835 ampere.

NEWTON: n. In the meter-kilogram-second system, the unit of force required to accelerate a mass of one kilogram one meter per second per second, equal to 100,000 dynes. [After Sir Isaac NEWTON.]

DYNE: n. A centimeter-gram-second unit of force, equal to the force required to impart an acceleration of one centimeter per second per second to a mass of one gram. [From Greek dunamis, power.]

POSITRON: n A positively charged particle having the same mass and magnitude of charge as the electron and constituting the antiparticle of the electron.

NEGATRON: n. An electron with a negative charge, as contrasted with a positron.

NEUTRON: n. An electrically neutral subatomic particle in the baryon family, having a mass 1,839 times that of the electron, stable when bound in an atomic nucleus, and having a mean lifetime of approximately 1.0 x 103 seconds as a free particle. It and the proton form nearly the entire mass of atomic nuclei. [NEUTR(AL) + -ON. (The major component part that creates the Yellow Zone.)

PROTON: n. Physics. A stable, positively charged subatomic particle in the baryon family having a mass 1,836 times that of the electron. [From Greek proton, neuter of protos, first.] --protonic adj. (The major component part that creates the Green Zone.)

BARYON: n. Any of a family of subatomic particles, including the nucleon and hyperon multiplets, that participate in strong interactions, are composed of three quarks, and are generally more massive than mesons. Also called heavy particles. [Gr. barus, heavy.]

HYPERON: n. A semi-stable or unstable baryon with mass greater than the neutron.

SUBATOMIC PARTICLE: n. Any of various units of matter below the size of an atom, including the elementary particles.

NUCLEON: n. A proton or a neutron, especially as part of an atomic nucleus.

MULTIPLET: n. Physics. 1. A spectral line having more than one component, representing slight variations in the energy states characteristic of an atom. 2. Any of several classes of groupings of subatomic particles, such as nucleon, that are similar in most properties but different in electric charge. [MULTIPL(E) + (DOUBL)ET.]

MESON: n. Any of a family of subatomic particles that participate in strong interactions, are composed of a quark and an antiquark, and have masses generally intermediate between leptons and baryons.

QUARK: n. Any of a group of hypothetical elementary particles having electric charges of magnitude, one-third or two-thirds that of the electron, regarded as constituents of all hadrons.

ANTIQUARK: n. The antiparticle of a quark.

ANTIPARTICLE: n. A subatomic particle, such as a positron, an antiproton, or an antineutron, having the same mass, average lifetime, spin, magnitude of magnetic moment, and magnitude of electric charge as the particle to which it corresponds but having the opposite sign of electric charge, opposite intrinsic parity, and opposite direction of magnetic moment.

HYPOTHETICAL: adj. 1. Relating to, or based on a hypothesis. 2.a. Suppositional; uncertain. b. Conditional; contingent.

HYPOTHESIS: n. 1. A tentative explanation that accounts for a set of facts and can be tested by further investigation; a theory. 2. Something taken to be true for the purpose of argument or investigation; an assumption. 3. The antecedent of a conditional statement: a hypothetical situation.

HADRON: n. Any of a class of subatomic particles that are composed of quarks and take part in strong interaction.

MUON: n. Physics. An elementary particle of the lepton family (not a meson), having a mass 209 times that of the electron, a negative electric charge, and a mean lifetime of 2.2 x 10-6 second. Also called mu meson.

NEUTRINO: n. Any of three electrically charged neutral subatomic particles in the lepton family.

The impairment in the electron and the Free Radical Identity is that they are single-poled, having only a negative magnetic pole or only a positive magnetic pole. It is not magnetically balanced and it obsessively seeks other, healthy, magnetically balanced identities or electrons and attempts to take them over. A sane identity or healthy electron is bipolar, having both positive and negative magnetic poles in balance.

A Free Radical Identity that is magnetically positive single-poled causes the identity to act as a Dominator or Chronic Opposer type identity in order to get power to operate.

A Free Radical Identity that is magnetically negative single-poled causes the identity to act as a Malicious or Weak type identity and compulsively attach itself to dominator types of identity in order to get its power to operate.

This is the basis of all cults and sick relationships. The Dominator needs the negativity of the Weak to create a live scenario. The Weak needs the positiveness of the Dominator to become alive.

Most of us have experienced toxic, dominating people or toxic environments, especially when we were in our formative years.

An example of this was when I was nine years old. My brother and I were evacuated from London to North Wales. It was during World War II and most of the children in London were sent up to the north of England, away from the German bombings.

The problem we collided with was that the Welsh hated the English.

To me, it was an extremely toxic environment:

The food was bad;
The living quarters were vile;
The schooling was sub-standard and extremely hostile;
The locals hated the outsiders;
The family we were boarded with were sadists; the children of that family loved to physically and mentally torture my brother and me.
The Welsh school children were vicious and cruel;
The Welsh teachers hated the foreign kids.

After surviving being pushed down a 100-foot pit and an attempted stoning to death from a bunch of Welsh hooligans, I formed a deep-seated hatred toward these people.

But what had happened spiritually?

My hatred of the Welsh had created within me a Free Radical Identity called "A people hater."

Their projected images of hate toward me had molded my available life-force particles into an identity that was full of hate. This identity was focused against them or anyone who hated. I was now programmed obsessively to seek out hatred and oppose it.

Definitely not a Green Zone identity.

Talk about always being in the wrong place, with the wrong people, at the wrong time. YUK!

My life relationships and life games were now positioned and directed by this hate identity.

I had become a toxic personality.

Life was not fun any more! For me, or anyone who associated with me.

All destructively obsessive and compulsive personalities are created in the following manner:

The toxic personality, be it child molester, drug pusher, alcoholic, people hater, homosexual, heterosexual, criminal, or any number of aberrant personalities, compulsively and involuntarily and telepathically projects evil, toxic images mixed with exciting, sensual feelings, emotions, and sensations at you, which you at first repel.

Sometimes they are so powerful and overwhelming that you are shocked and immobilized by the imagery. At that point, the toxic personality will move in and get you to commit an act of behavior that is alien to your codes and your principles. That act cements you into a negative, unwanted, toxic identity.

You will either desperately try to resist the sensations, the feelings, the emotions, and the images, or you will succumb to them and become them.

Either way, you are trapped and your available life-force particles will be absorbed in trying to break free from this matrix of sensations, feelings, emotions, and images that are molding you into a negative, unwanted, toxic personality.

That is how non-optimum identities get created.

These non-optimum identities can keep you poor, sick, miserable, unsuccessful, and desperately unhappy.

The worst part of having Free Radical Identities is that they cause you to compulsively attract fellow toxic Free Radical Identities; even worse, to experience terrible withdrawal symptoms if you try to break free.

Drugs, alcohol, and toxic nutrition or food can produce the same effect by inputting magnetically unbalanced toxins that overpower the body's and mind's defense systems and create toxic, free radical, single-poled atoms.

These toxins take all available life-force particles and trap them into the sensations, feelings, emotions, and images that the drugs and/or alcohol and/or toxic foods have created. Thus is created an out-of-control, Free Radical Identity that is magnetically attracted to the users and the toxin that created the Free Radical Identity.

Gambling, food, work, relationships, huge wins, and massive ascension experiences all can cause Free Radical Identities by overwhelming your control over yourself by the explosions of highs of sensations, feelings, emotions, and huge power images. These act as matrices that could mold you into slave-type identities that crave the highs of sensations, emotions, feelings, and power images and trap you into dependency on that which caused the high. You are now an obsessive gambler, eater, worker, or ascension seeker.

Very deadly stuff!

We have the technology to handle this phenomena known as the Free Radical Identity. It is part of the Games Matrix Procedures.



EIGHT LEVELS OF IDENTITY CREATION

There are eight main levels of how your identities are created and their magnetic behavior.


1. A ROBOT — A NEGATIVE FREE RADICAL IDENTITY

Toxic outside forces and toxic others create your identities by overwhelming you and robbing these negatively-created identities of any positiveness. Thus, because you are desperate for positiveness, you must rely on others to provide you with positiveness and tell you what to do.

This is the robotic worker, the co-dependent, the follower, the loser, the victim, the addict, etc.

This type of Free Radical Identity hates awareness and responsibility and will actively not learn, not look, not know.

The robot has properties similar to those of an inert, chargeless electron.


EATING HABITS: This type of identity just eats robotically whatever is put in front of it, repeating this over and over. Dead food ingester.


2. A NEGATIVE FREE RADICAL IDENTITY

You as a combatant of toxic outside forces and toxic others. You are using their positiveness to empower your negativity.

This is You creating hostile identities such as an abuser, a gossip, a rumor monger, a contentious person, a trouble maker, a conflict creator, an argumentative person, etc., but you are seeking to make others wrong, blaming them, or making them responsible for your condition in an attempt to capture their positiveness.

A negative can only inflow and live in terror of outflowing. Their input of data and information is very distorted, as they pervert the data and convert it to a negativity.

A negative Free Radical Identity has properties similar to those of a negatron.

EATING HABITS: This type of identity will be compulsively attracted to high-fat, high-sugar, high-carbohydrate foods with very little nutritional value. Dead food ingester.


3. THE NEUTRAL IDENTITY

This is You in a conflict between negative and positively-charged electrons. These conflicts cancel out certainty of action and certainty of prediction.

You are in a constant state of "Maybe".

Any forward motion can be taken only if someone else is creating your space, time, energy, or resources.

A Neutral Identity fears taking a position or risk, as it means empowering either a positive or a negative. Thus this type can work only for others and will not go outside their box.

The Neutral Identity has the same life-force manifestations as those of a neutron.

EATING HABITS: This type of identity will eat in an opposing manner foods that cancel out each other's benefits, i.e., high-fat foods and salads, or meats and potatoes.


4. A DOMINANT FREE RADICAL IDENTITY

You as a controller or dominator.

This is You creating obsessive control type of identities such as a neat freak, a control freak, a dominator, a perfectionist, a coach, a teacher, a fanatic, etc.

Due to your fears of others, you must be in control of the situation; you must be in power; you are always right.

You feed off your followers.

This type of identity is very serious and has little humor or laughter in their life or environment. They do not trust anyone else. They blame others for their condition constantly. They always seek to shift responsibility for their condition onto others.

This is an "Only One."

A dominator can only outflow; they cannot listen. They cannot study.

A Dominator Free Radical Identity has properties similar to those of a positron.

EATING HABITS: This type of identity is a heavy meat-eater; high-protein, high-fat, dead food ingester.


5. YOUR OBSESSIVE UNKNOWING INVOLUNTARILY-CREATED
COMMANDING IDENTITY

This is an identity created by You that is unknown to You, or that You have kept secret. These identities allow You to forego being responsible for malicious and weak behavior.

A YOUICCI has the same life-force manifestations as those of unknown and uncontrolled negatrons and positrons.

EATING HABITS: This type of identity eats on automatic.


6. A GAMES MATRIX POSITIVE IDENTITY

You and a mentor create positive identities.

This is You creating winning identities such as a professional person, a star, an honest producer, a doer, a thinker, a planner, a processor.

You work with life, people, and the environment. You take full responsibility for your actions.

You have great certainty of Self and can both send and receive.

A Positive Identity has balanced the life-force in the same manner as healthy electrons.

EATING HABITS: This type of identity eats live food; mainly uncooked, organic, home-grown sprouts and fresh fruits.


7. A MASTERY AND KNOWLEDGE SEEKER IDENTITY

This is You creating leadership and champion-level identities such as a champion, a leader, a paradigm shifter, a contributor to life, a big winner, a success, a true friend, an upper level processor, etc.

You are willing to be completely responsible.

EATING HABITS: This type of identity is highly aware of nutritional intake; eats live food and takes plenty of exercise.


8. A MASTER OF YOUR OWN CREATIONS

You pull the strings of your own creations.

You are master of your own life and identities.

Your identities are controlled by you.

You can help create others into winning identities.

You love life, life forces, and people.

You do the greatest good for the greatest numbers.

YOU HAVE CONTROL OVER LIFE, YOUR MIND, AND YOUR BODY. YOU PROCESS LIFE, PEOPLE, AND YOUR ENVIRONMENT UPSCALE.

EATING HABITS: A Super-Being is a pure live food ingester; turns the life-force in live foods into educated, "hatted" teammates and life-enhancers and rejuvenators. (Since the discovery and handling of a free radical identity, I have lost 62 pounds in eight weeks. My eating habits have completely changed).

As you can observe, the higher up this ladder you go, the more willing you are to be responsible, own, and control your life. At Level Eight you are the master of your own life and a true friend .

Definitely a worthy purpose

I'm looking forward to seeing you at Level Eight.

ALAN C. WALTER

7 November 1994
Revised 8 November 1995

Copyright  1994, 1995
Alan C. Walter
ALL RIGHTS RESERVED



Interesting....basically a scale of agreement with MEST universe properties, and a validation of "function monitors structure".

Was this Games Matrix Processing?

Did the weight stay off?
 

Alan

Gold Meritorious Patron
Interesting....basically a scale of agreement with MEST universe properties, and a validation of "function monitors structure".

Was this Games Matrix Processing?

It was researching the Games Matrix composition.

The Free-Radical Identitity somewhat answered what a Rock Slamming item could be. R/Sers acted like rogue items......they would come and go.

It also answered why it was almost impossible on some cases to find GPM packages.

Todays Scio processing does not really address this area, but in actuality it is activating these areas constantly.

The Golden Age of Tech with all its drilling would beef this stuff up tremendously as would never ending Sec Checks.

Did the weight stay off?

Yes, I lost about 60 lbs.

Then hit a plateau.

Alan
 
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